00:00
00:00
beerbird
Hey, I used to be a pretty big deal back in the days, just trust me on that !
Seems like I'm back.
And now I'm making the NSFW content over on my Twitter/Pixiv and here too but only once I get scouted, wouldn't want to just post into the void.

Age 28

None

Joined on 7/18/07

Level:
17
Exp Points:
3,046 / 3,210
Exp Rank:
18,266
Vote Power:
5.90 votes
Rank:
Scout
Global Rank:
35,971
Blams:
56
Saves:
204
B/P Bonus:
4%
Whistle:
Bronze
Medals:
839

Comments

I hear you loud and clear when you say that games that follow a 'pixel art' style seem to be favoured a lot in indie games and games on this site. It's quite ridiculous, seeing half the 'Featured' games in a pixel style, it makes me yearn for vector-based or 3D graphics again.

Having said that, I think it depends on how the artist uses pixel-art to creative effect that counts. If the style is TOO minimalistic, then it's obvious. I commented on an indie game developer's blog on this site, and he said (rather honestly) that the only reason he used pixel-art in his game was because it was 'easy to do'. That seemed to give him an excuse to make characters that had single-coloured matchsticks for legs with really basic animation that could be pulled off in PS in thirty seconds flat.

'Sword and Sworcery' (haven't played, I've just seen gameplay/screenshots of it) has characters that follow a really basic design, yet the animations, atmospheric sound effects and scenery are absolutely gorgeous. http://www.capybaragames.com/sworceryscreens/3.PNG

It's kind of hard to describe in terms, but I think a game needs a reason to do pixel-art, or at least do it right, y'know? There's just something about this art-style that can make you clock whether it's lazily achieved... http://www.newgrounds.com/portal/view/588292

...or done with epic amounts of time and effort (like ElkDarkshire's art on this site, for example.) http://elkdarkshire.newgrounds.com/art/

Now, on your point of horror games, I was unsure as to what you're getting at. There are certain games on NG like 'Deeper Sleep' that use pixel art, and they play like a dream and offer some darn unexpected moments (and also really predictable horror moments, like the typical 'creepy black-haired girl in a white gown advancing on you' thing.) I thought the point of horror games was to frighten you in the first place.

Lastly, I may be sounding like a hypocrite because I have succumbed to this alluring style of pixels myself in one of my artworks. But this was mainly to see if I could pull off the pixel look, and I did go for some realism for objects such as trees. I'm unlikely to do it again, haha.

Take care and thanks for the insightful post, it has really made me type a lot. :D
-Potent

I'm glad you took time to answer my post.
And it is quite a lot of words indeed i've never typed much either i just got fed up with it and i had to let it out.